The following is a description of a psudo-framework that allows you to build games with following properties:

Note that this framework is not exclusive to on-chain games. This framework works for any game where the game and player-deployed scripts live and share state on a common platform (for eg. EVM).


As discussed in this post from paradigm, the above 2 properties are well-suited for games that are built on-chain. In this demo, we’ll introduce a psudo-framework that introduces these 2 desirable properties in a game.


Things we want to show case: